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Honestly, I used to think the game was massively overrated, not because of its return to a more linear level design, but because of these dreadful things called Wiimotes. In fact, and this may shock you, I never liked Super Mario Galaxy back in the day. It’s not because I actually love this game or anything like that. Super Mario Galaxy is the one I was looking forward to replaying the most. The soundtrack is still pretty good, while the inclusion of voice acting still feels unnecessary all these years later. It has aged surprisingly well, with impressive lighting and water effects. Thankfully, Super Mario Sunshine is the game that features the best graphics in this entire collection, in my opinion. The only addition in this version of Sunshine is the inclusion of a 16:9 aspect ratio. While Super Mario 64 featured every single kind of level imaginable, Sunshine is excessively focused on a tropical resort theme, meaning that its levels are nowhere near as varied as the ones from its predecessor. The one thing I didn’t like about Sunshine back then, which I still don’t like nowadays, is its lack of environmental variety. I may not have liked the fact that the combat is also centered on using water sprays on enemies, but then again, combat has never been the main appeal of any Mario game whatsoever. I liked the introduction of FLUDD, allowing for Mario to perform even crazier acrobatics. From the fact that you’re being forced by the local authorities to clean up Isle Delfino to the fact that Bowser kidnapped Peach because his son needed an adopted mother, its tone is vastly different from the shiny-happy fantasy atmosphere featured in its predecessor.
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It’s a larger, more complex, more challenging, and a more cynical sequel. Sunshine is to Mario 64 what Banjo-Tooie is to Kazooie. The second title in this compilation is Super Mario Sunshine, originally released for the GameCube in 2002. Disappointing, to say the least.īack to the games. The amazing soundtrack hasn’t received any remastering whatsoever, meaning that it’s still compressed beyond belief. Super Mario 64 is still running at 30fps at the very best, on a pathetic 4:3 aspect ratio. Those are ROMs running on prebuilt emulators. You are playing the originals in the flesh, with a very minute visual improvement here and there. Why did this happen, you might be asking? Well, dear viewer, the answer is simple: Super Mario 3D All-Stars does not feature remasters. It works as if the C-buttons still existed. It’s still the same camera as before, meaning that the right analog stick doesn’t let you freely move it around. The fact that wall jumping only works when the game feels like doing so and most importantly, the camera. I’m not even talking in terms of visuals, but regarding its controls.
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Collecting these one hundred twenty stars and visiting all of these worlds is still as magical as it was back in my childhood, but I have to admit one sad thing: this game has aged a lot. This is a game I’ve loved ever since I can remember, a game I know like the back of my hand. Each one of them have aged in different manners, and I’m going to talk about each entry individually.įirst of all, Super Mario 64. It was originally released for the Wii, it garnered more perfect scores than that nerdy kid back in in 3rd grade, and sold bagillions of copies. It seems like everyone and their mother is enamored with it. Sunshine introduced lots of new features to the franchise, as well as being one of the most visually impressive games released for the GameCube. Super Mario 64 is considered by many as one of the, if not the single most important 3D game of all time. The three games included in Super Mario 3D All-Stars are absolute classics. Still no idea of what the hell is written in here.
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